KhronosGroup/WebGL Issues

Last updated Nov 21, 2024, 5:45:05 AM UTC.

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Issue Title Within SLO On maintainers' plates for Time left Time past SLO
#29 Update OESVertexArrayObject.js to handle deleted buffers issue
#224 Write more viewport and scissor tests
#282 Add conformance tests for declaring empty arrays
#374 Provide a real 1.0/2.0 landing page
#390 Upstream unused uniform fixes to ES 3.0 suite, make harness stricter
#444 Syntax errors in some extra tests
#885 Resolve issues with illegal constructs in dEQP shader tests
#915 Specify API for drawing to multiple canvases from one context.
#916 Ensure that all WebGL specific behavioral changes are documented.
#917 extension registry markup/split for webgl 1/2/both extensions
#1053 Write conformance test for sampler array indexing in ESSL 3.00 shaders
#1162 Consolidate test utilities
#1193 Port Blink SVG-to-WebGL test improvements to conformance suite
#1270 Issues with WEBGL_debug extension spec
#1363 Change readPixels to leave out-of-bounds pixels untouched rather than zeroing them
#1426 Bug in WebGL 2.0 getFramebufferAttachmentParameter test for STENCIL buffer
#1452 deqp/functional/gles3/es3fShaderDerivateTests.js read back with wrong format/type
#1503 Image sizing behavior for SVG images passed to texImage2D is poorly defined
#1557 RFE: tool for capturing calls through WebGLRenderingContext for replay
#1560 optimize deqp texturefiltering tests
#1690 deqp referencerenderer rasterization algorithm differ in js and c++
#1830 Define behavior of uniform blocks with not enough storage bound
#1890 MacOSX drivers handle shader name scoping incorrectly
#1936 Expand conformance tests for multisampled renderbuffers
#1972 Update tests to cover new offset and offset+length arguments
#2131 Clean up texImage[23]D tests' image loading code
#2203 Replace TypedArray spec and IDL links with links to ECMAScript spec
#2233 compressedTex{Sub}Image{2|3}D from PBO should have an arg |imageSize| as ES signature
#2242 Supply user-accessible version of packing algorithm
#2259 Include minimums in WebGL 2.0 spec
#2342 powerPreference is underspecified
#2391 No test case covering sampler operands
#2453 Test int/uint textures with alpha channels
#2454 Expand conformance/textures/misc/gl-teximage.html with more alpha=0 cases
#2527 Add support for reftests to conformance test harness
#2599 Enable WASM dEQP testing of WebGL
#2722 Reexamine out-of-memory tests which are crashing on iOS
#2723 Make a better conformance suite UI, especially for mobile devices
#2800 conformance/glsl/misc/large-loop-compile.html should be made more robust
#2811 Expose RENDERER and VENDOR directly instead of through WEBGL_debug_renderer_info
#2923 Implement EXT_texture_norm16, move to community approved
#2937 Support base instance base vertex
#3037 We should have a detailed doc on performance testing/evaluation best practices
#3085 Typo in framebuffer-object-attachment.html
#3098 WEBGL GL_EXT_draw_buffers broken
#3120 Add to the spec the official way to use HTMLVideoElement with tex(Sub)Image2D
#3150 Speed up or split up conformance/uniforms/uniform-samplers-test.html
#3152 WebGL alpha composition issue causes color-bleeding
#3153 Add test to cover ANGLE regression with HLSL compiler settings
#3189 More readPixels validation needed in EXT_texture_norm16 test
#3197 Non-inclusive language in test suite
#3256 Clarify getContext behavior with webgl / webgl2
#3275 Use inclusive terminology in WebGL test suite
#3276 Remove old, unused or incorrect WebKit test runner configuring pieces of code
#3280 Non-normatively mention shader caches as user agent state
#3285 Add colorSpace attribute to WebGLRenderingContextBase
#3290 deqp/functional/gles3/fbomultisample.8_samples.html fails on some ARM devices
#3298 Add glsl3 regression test for arrays-of-structs bug in ANGLE's direct-to-Metal backend
#3299 Add sequence operator GLSL regression test
#3300 Add regression test for transferToImageBitmap after context loss
#3301 Add regression test for ImageBitmapRenderingContext after context loss
#3303 Add regression test for readPixels from WebGL 2.0-rendered OffscreenCanvas
#3337 Add test for scissor affecting compositing
#3343 texture-corner-cases-video does not use UNPACK_COLORSPACE_CONVERSION_WEBGL = None
#3344 Add test for indexed draws after detaching shaders from linked program
#3348 Add test for context lost issue with Figma on certain Intel GPUs
#3349 Add event handler attributes
#3352 Add corner case for the use of WebGPU canvases for `TexImageSource`
#3358 Not for commit: test glGetUniformBlockIndex + KHR_parallel_shader_com…
#3381 Remove LegacyNoInterfaceObject annotations and expose prototypes.
#3385 Consider EXT_shader_pixel_local_storage
#3399 Links from WebGL 1.0 to OpenGL ES 2 spec broken
#3441 Missing float color buffer tests
#3510 Add [AllowResizable] to various WebGL APIs
#3514 Slimmed down WEBGL_debug with just object labels and debug groups
#3561 IDL contains typedefs nested in interface
#3566 Reject WEBGL_webcodecs_video_frame extension.
#3582 DEPTH_STENCIL_ATTACHMENT should be tested to behave as expected when the attachment object has been deleted
#3615 Clarify "compositing operation" and preserveDrawingBuffer==false
#3622 Test sampling from incomplete integer textures
#3653 Create test case for UBO update bug in ANGLE's Metal backend
#3656 Clarify VS/FS fragment shader matching with anonymous struct varying
#3658 Clarify sampler type matching rules
#3666 Extended brightness range rendering
#3669 Clarify RGBA8/RGB8 usage with WebGL 1.0
#3680 Usability Issue With Testing UI
#3685 Add test cases of uniform* from Wasm heap
#3695 Clarify/test transferToImageBitmap() on on-screen canvases
#3697 Test that normalizing a zero-length vector produces 0 rather than NaN / Inf
#3701 Better define valid texture uploads with explicit dimensions from `TexImageSource` objects