immersive-web/lighting-estimation Issues

Last updated Nov 21, 2024, 5:49:26 AM UTC.

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Issue Title Within SLO On maintainers' plates for Time left Time past SLO
#8 Describe simple renderers that could use HDR cubemap textures and SH lighting
#9 Consider adding ability to generate a low resolution HDR cube map from SH
#10 Describe the components of Float32Arrays that represent light with red, green, and blue components
#11 Refactor spec to be subscription based
#13 Update readme to point to explainer and add "unstable" notice.
#18 Need to formally define the integration of irradiance in XRLightProbe's sphericalHarmonicsCoefficients and its relationship with the discrete samples accessed by XRReflectionProbe
#22 Promises should not be returned by a function called on XRFrame
#23 createWebGLEnvironmentCube needs to know which GL context to create the texture on
#24 Consider removing `XRLightProbe.sphericalHarmonicsOrientation` and `XRReflectionProbe.orientation`
#27 Describe method of quantization to reduce fingerprinting
#40 Explainer: First term of the SH can be used as simple ambient
#46 Restrict usage to one tab at a time?
#50 Fix typo in README.md
#58 Broken references in WebXR Lighting Estimation API Level 1
#60 Units for Intensity?
#61 Use of light estimation in Marker-based WebAR